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### Q10: WAP to perform translation

posted Feb 23, 2012, 7:50 AM by Neil Mathew   [ updated Feb 23, 2012, 8:11 AM ]
 SOURCE CODE:```1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 #include #include #include   int n; int P[3][10]; int P2[3][10];   int T[3][3]; int tx,ty;   void INPUT() {   cout<<"\n For Polygon where No of edges (>3) = "; cin>>n;   cout<<"\n Enter the coordinates of "<>P[0][i]>>P[1][i]; P[2][i]=1; }   cout<<"\n Enter the Translation Factors:"; cout<<"\n for X axis: "; cin>>tx; cout<<" for Y axis: "; cin>>ty; }     void Translate() {   // T[3][3] : Translation MATRIX // P[3][n] : 3 x n MATRIX // P2[3][n] : Final MATRIX   //Transaction Matrix: //1st - making the identity Matrix for(int i=0; i<3; i++) { for(int j=0; j<3; j++) {         if(i==j)     //DIAGONAL         T[i][j] = 1;         else         T[i][j] = 0; } } //2nd - making changes T[0][2] = tx; T[1][2] = ty;     // Matrix Multiplication // T(3x3)  x  P(3xN)   for(i=0; i<3; i++) { for(int j=0; j